Though it was initially scheduled to launch in Could, Anthem lastly unleashed its Cataclysm, a limited-time occasion that introduces new story missions, loot, and a scoring problem mode, yesterday. Whereas giving a content-starved participant base one thing new to chew on, Cataclysm may be devoured up in only a few hours; a enjoyable but flighty payoff that doesn’t final almost lengthy sufficient. As a lot as I recognize getting extra highly effective weapons, I once more discovered myself questioning what I’d use them for. A reliable endgame continues to be nonexistent.
Cataclysm’s brief three-mission marketing campaign may be engaged by any participant that has accomplished the Incursion mission, however don’t count on a lot when it comes to fireworks from the story, surroundings designs, or fight encounters. BioWare follows the identical script as earlier than, making these missions really feel like extra of the identical, simply in barely totally different wanting areas.
We typically see builders lower corners in relation to storytelling – maybe delivering it via still-frame pictures or plain textual content – however BioWare stored Anthem’s manufacturing values intact for Cataclysm. Characters are properly animated, the voice work is strong, and one massive story second is dropped at life with a cutscene that reveals a sacrifice that resulted within the storms which can be presently ripping throughout the land.
Essentially the most attention-grabbing addition that Cataclysm brings is a public expedition referred to as Echoes of Actuality. This mission performs out a bit like a stronghold, and pushes gamers to fight swarms of enemies, resolve a couple of puzzles, and sq. off towards a boss. The wrinkle that makes it totally different is a bit puzzling for a story-driven expertise: It’s a timed scoring problem. You and your crew of Freelancers have simply 15 minutes to work your approach via the this mission. The sooner you’re, and the higher you carry out, the upper your multiplier, which makes your rating balloon. The upper the rating, the higher the loot payout.
The challenges vary from strategically inserting a handful of echoes in units to reducing a power area to press seven switches as rapidly as you may to perform the identical feat. The primary time via, simply determining what must be achieved will probably end in an excessive amount of time being burned off of the clock, but it surely makes for a enjoyable and intense expertise as you race as rapidly as you may. As soon as you work issues out, nevertheless, this occasion may be accomplished inside minutes. BioWare says extra challenges can be added to Echoes of Actuality over time, however we don’t know what these can be or when. With this sport, the “when” has been a greater than a bit regarding. The Cataclysm content material can be fairly buggy proper now, mentioning connection errors and save failures each time I enter the Forge.
Irrespective of how properly you do in Echoes, BioWare isn’t shy about showering gamers with new loot, and a brand new crystal forex to purchase extra of it. The loot contains three new lessons of weapons (pulse accelerators, blade slingers, and volt casters). BioWare additionally reworked the issue for the Grandmaster 2 and three difficulties to make them a bit simpler for gamers.
Anthem is a rattling enjoyable sport, and I had fun leaping again into my javelin for this brief blast of latest content material. It simply didn’t do sufficient to make me wish to maintain enjoying. New loot isn’t sufficient of a carrot. Taking part in via the identical missions on increased difficulties and with new inversion modifiers does not do it for me. Even with new content material, Anthem nonetheless looks like a hole expertise.