Home / Games Features / A Look Inside Monster Hunter World: Iceborne’s New Outpost, Seliana

A Look Inside Monster Hunter World: Iceborne’s New Outpost, Seliana

There’s a motive that “hunter” is half of Monster Hunter’s title: Admiring monsters from afar is perhaps satisfying in its personal method, however the entire level is getting within the faces of those big beasts and battling in opposition to seemingly insurmountable odds. When you’re accomplished, you get to take your trophies and craft new weapons and armor to do it another time. And for that, you want a base of operations. Monster Hunter World: Iceborne introduces an all-new area to discover, in addition to a spot to name dwelling. Seliana could not have a complete lot of historical past (but), however Capcom relied on its expertise – and participant suggestions – when it got here time to construct this outpost on the sting of the identified world.

Iceborne takes place after the occasions of the primary marketing campaign, when the expedition notices a mass migration from the New World to an unknown vacation spot. Shortly afterward, it’s clear that the monsters are flocking to an undiscovered continent – and with that, we’re off. In contrast to Astera, the hub world in Monster Hunter: World, this new base of operations is simply getting began. Astera is a longtime outpost, having been constructed up over a number of generations. Seliana was largely constructed prematurely and flown out through huge balloons.  

“You begin off within the previous headquarters of Astera, and because the story of Iceborne progresses you’re going to have the ability to transition to this a part of Seliana, and also you’ll see how this village grows and what develops within the storyline in relation to this new base,” says Kaname Fujioka, Iceborn’s government director and artwork director. “Mainly, it’s going to be a smaller base that they wish to take to the Hinterlands.”

The expeditionary power constructed Seliana with the information it acquired over many years of expertise, which isn’t not like how Capcom approached designing the brand new hub world. The group took participant suggestions into consideration when it got here time to construct Seliana, together with its personal experience in designing areas. Director Daisuke Ichihara says that one of many massive takeaways the group discovered from that suggestions was that Astera may very well be tough to maneuver round and that sure NPC amenities had been unfold too far aside. “[W]e took nice care when creating the brand new base, Seliana, in Iceborne to handle a few of these issues,” Ichihara says.

“Particularly the gathering hub,” Fujioka provides. “That was sort of a most important focus level of among the changes we made primarily based on participant suggestions. For instance, we actually needed to make the gathering hub a extra enjoyable gathering place, a extra social-gathering atmosphere for folks, so they might talk just a little simpler and have just a little extra enjoyable there. And type of use it as a social-networking house.”

We had been in a position to discover Seliana a bit throughout our hands-on time with the sport, and it’s placing how completely different the house feels from Astera. It’s smaller and has a little bit of Nordic aptitude, and it typically has the vibe of being a spot that’s on the sting of a frontier. There’s a whole lot of enjoyable ambient element, comparable to the varied Palico helpers who carry parcels across the camp or the Poogie who wanders round in a sweater – a tiny icicle dangling from his snout. On the sting of city, you’ll be able to watch wagons getting loaded earlier than disappearing down the street. These are largely inconsequential particulars so far as gameplay goes, however they go a great distance in promoting the phantasm of a bustling new group. NPCs just like the chef and forge aren’t fairly as distant from each other, which is not less than partially as a consequence of Seliana’s smaller footprint. 

“There are causes from each the visible design and the sport design as to why it’s extra compact,” Fujioka says. “If we needed to make one thing that, when it comes to sport design, was tremendous simple to entry every thing, then we’d simply put all of our amenities in a straight line and name it a day – it will be a simple factor to do. However we wish one thing that’s a whole lot of enjoyable to stroll round in, so you’ll be able to stroll round and discover attention-grabbing little issues right here and there. That’s additionally a part of our design philosophy. However we did consider what gamers need, like all of the room companies that had been in World that you just needed to entry in your room can now be accessed in Seliana itself; you don’t need to go inside your room anymore.”

One of many issues I like in regards to the Monster Hunter group’s strategy to sport design is how they put a whole lot of thought into the underlying logic of their worlds, whether or not or not gamers wind up noticing these particulars. As fantastical because the monsters are, for instance, the designers make efforts to provide you with logical explanations as to why they’re in a position to make use of elemental assaults or have tailored to raised survive of their dwelling environments. That philosophy extends to Seliana as properly.

“The fundamental idea of Seliana is that they’re constructing a base on undiscovered land – nobody has been right here earlier than,” says atmosphere artist Sachiko Fukuda. “With Astera, it was mainly going through the open sea, and it was a spot with a whole lot of wealthy vitamins and stuff like that. It was simple to develop stuff. With Seliana, it’s surrounded by mountains, and so they’re attempting to determine they need a spot the place folks assist the hunters. They need a spot the place you’ll be able to forge weapons, in order that they want that power to energy the entire place. One of many most important reference factors was Iceland. We did some analysis on cities in Iceland and the way they function, and a whole lot of the cities there get their power from thermal power.”

Iceborne’s Hinterlands are dwelling to a wide range of underground scorching springs, which the residents of Seliana have been in a position to faucet into. On a extra private degree, hunters can reap the benefits of the springs’ therapeutic powers to regenerate their well being and stamina by taking a fast dip. That’s solely one of many methods gamers can keep wholesome and robust. Consuming is one other fixed presence within the sequence, and Seliana introduces some enjoyable new delicacies – and a brand new cook dinner.

“The primary idea we had was shifting the Meowscular Chef to Seliana, and it was an outside canteen within the freezing chilly; and every thing was lined in snow,” Fukuda says. “We determined to maneuver away from the primary design and transfer the canteen indoors and make it just a little hotter and extra cozy. We acquired extra recommendation from Fujioka that as a substitute of only a grill of meat and every thing we had in World, as a result of it’s a chilly place, to exchange that with a giant pot of stew, the place you add issues that can heat up your physique since you’re on this freezing chilly space. The design stored constructing on high of that, and as we began finalizing designs of the Grandmeowster Chef, we had been going for one thing that resembles your grandma’s home.”

Placing the Meowscular Chef on this cozy new atmosphere felt just a little bizarre, in order that they designed a brand new character primarily based on Russian nesting dolls: The Grammeowster Chef. In contrast to the gung-ho angle that Astera’s chef brings, this new Palico cook dinner is a soothing presence, with extra stress-free cooking animations than these of her protégé. Her meals appears nice, too. “We put a whole lot of thought and energy into making you be capable to style the meals while you see it,” Fujioka says. “For instance, the meat stew and the melted cheese. It’s one thing that you already know there’s a whole lot of good style behind it. We needed one thing completely different from only a slab of meat within the Chef’s canteen.”

The Meowscular Chef is holding down the fort again in Astera, however not everyone stayed again. For example, the smithy who works the forge has left that process to another person and moved over to Seliana. For those who miss anybody, don’t fear – you gained’t be shifting to this frontier on a everlasting foundation. “All of the amenities which might be in Astera are in Seliana, however when it comes to story there will probably be causes to return to Astera,” Fujioka says. “There are going to be some adjustments within the new world when it comes to stuff that’s occurring, so that you’ll need to shuttle a few occasions to determine what’s happening.” That stated, I’m trying ahead to spending extra time on this new space, in addition to the remainder of Iceborne.

 

We’ll have extra Monster Hunter World: Iceborne protection all through the month, so be sure you try the hub web page linked within the banner under.


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