Home / Games Features / Ubisoft Explains Why Ghost Recon Breakpoint Has A Fictional Setting

Ubisoft Explains Why Ghost Recon Breakpoint Has A Fictional Setting

Since its debut again in 2001, the Ghost Recon sequence has centered on fictitious geopolitical skirmishes across the globe. Russia, East Africa, North Korea, Columbia, Bolivia – it does not matter the place the job is, when U.S. pursuits want defending, the clandestine operators who name themselves Ghosts slip behind enemy traces and do the soiled work. 

Not each nation internet hosting the fictional moist work of this U.S. Particular Forces division has been joyful about its portrayal. Chagrined by Ghost Recon Wildlands’ depiction of Bolivia as a corrupt nation overrun by drug cartels, the nation filed an official complaint with the French embassy in La Paz. The blowback may very well be seen as the rationale Ubisoft set Ghost Recon Breakpoint on a fictional island within the Pacific Ocean, however the builders say they produce other justifications for the change as properly.

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This time round, the Ghosts drop onto the island of Auroa, a various, expansive open world that includes sandy seashores, dense jungles, snowy mountain peaks, and volcanos. This New Zealand facsimile serves as the headquarters of Skell Know-how. Free from governmental oversight, innovator Jace Skell has quickly superior machine studying and drone know-how within the hopes of constructing the world a greater place. However when a bunch of rogue former particular operatives takes over the island and assumed management of the leading edge know-how, the stakes attain the highs we sometimes count on from a Ghost Recon recreation. 

Once I ask why Ubisoft selected to set this believable near-future state of affairs in a fictitious place as an alternative of a real-world location, Breakpoint author Emil Daubon says the choice was born extra out of embracing risk than every other exterior issue.

“Making a fictional setting offers us unmeasurable license to develop on the world,” Daubon says. “We are able to create quite a lot of terrain with quite a lot of bodily and social landscapes that it’s a must to navigate, and we will develop on it as we select. That is a extremely thrilling side.”

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Whereas the situation might not play into Ghost Recon conventions, the overarching story ought to nonetheless have that Tom Clancy really feel. “Whereas the setting is fictional and the characters are fictional, the query behind the story continues to be form of palpably actual,” Daubon says. “The liberty to create throughout the fictional setting was essentially the most interesting side, each from a story standpoint and from a gameplay mechanics standpoint. The expandability of the world is what’s most enjoyable narratively as a result of we’re limitless; we will create something, and that with a purpose to help the overarching want to present our gamers the sensation of being a Ghost. The potential is limitless there.” 

Ghost Recon Breakpoint releases October four on PlayStation four, Xbox One, and PC. To study extra, learn our in-depth dive into the narrative, game mechanics, and more.


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